### HOW TO PLAY

Bazar belote is intended for 4 players. Let’s assign the players the letters A, B, C and D. At the beginning of the game the players are divided into pairs and are arranged in a circular shape so that the paired players are not seated next to each other. E.g. A and B, as well as C and D are co-players (team mates), and they are seated clockwise in the following sequence – A, B, C and D.

Belote is a game of contract. The team that "takes" the contract must reach at least 82 points to win. If this total is reached, each team scores the points it has made. If the team fails to reach the 82 points, it does not score a point, the 162 points will be awarded to the opponents. The total number of possible points in the folds is 162 points.

The cards 7, 8, 9, 10, J, Q, K, A of all kinds participate in the game. At the beginning of each round one of the players distributes the cards (each player receives 8 cards, they are called a hand) and the players decide which suit will be the trump card (you can find how it can be done – below, from now on all the cards different from the trump card, will be called simple cards). It can be also decided to play without a trump card, where the highest card is the A of each suit (it is called height). Then, the player sitting next to the distributor (saying next here and afterwards we mean next hour, clockwise) makes a move putting one of their cards. Then, the next player makes a move, then the next two. The player who has put the “strongest” card (find information about the strength of the cards below) takes the cards. The next move starts, and the quartet of the taken cards is added to the “stock” of the two co-players (at the beginning the stocks of both teams are empty). This way, the round continues 8 times, until the players’ cards are gone. At the end of the round, depending on the card stocks collected by the teams, they collect points.

Strengths of cards in a descending order:

SIMPLE CARDS

TRUMP CARDS

Any trump card is stronger than any simple card.

The one making the move has a right to put any of the cards. The other players should make moves in the following way:

If the player making the move has put a simple card and they have a card of the same suit, they should put one of their cards of the given suit.

If the player starting the move has put a card and they don't have a card of that suit, but have such a trump card that is stronger than all the cards put before their moves, they should put the trump card (playing a trump card in this case is called beating). An exception is the case when the co-player has already made a move and the co-player's card is the strongest among the cards put before their cards. In this case it is possible not to beat and play any card. If they don't have a trump card, they can play any card.

If the one making the move has put a trump card, the next player should play a stronger trump card. If they don't have such a trump card but have other ones, they should play any trump card. If the player doesn't have any trump cards at all, they can play any card.

At the end of the round the teams' card stocks are calculated. Each card in the stock brings points. Simple cards bring the following points:

Trump J brings 20 points, 9 brings 14 points. The remaining trump cards in this case do not differ from the simple cards. In case of height A costs 19 points. In all cases the sum value of the cards equals 152. The team receiving the last four cards receives 10 additional points. If one of the teams receives all the cards with no exception, they say, the team did a capot: Capot brings not 162, but 250 points.

Now let’s turn to the process of determining the trump card. The players have a right to “speak” consecutively. The players can order “x points of a suit”. Here, x is a number, and the suit- clubs, diamonds, spades, hearts or height. This means the following: “if the suit is a trump card, we will take not less than 10x points worth of cards”. E.g. if the player says “12 of hearts”, this means that their co-player should take not less than 120 points worth of cards. However, some card combinations bring additional points, based on this the players can order higher numbers. E.g. if the player says “12 of hearts” and their team has 2 additional points, they should take not less than 100 points worth of card. If the team doesn’t receive the said amount, they lose the contract. The following card combinations bring additional points:

Tierce – 3 consecutive cards of the same suit (where the word consecutive should be understood in the form accepted in the card games - 7, 8, 9, 10, J, Q, K, A) 2 points:

50 – 4 consecutive cards of the same suit, 5 points.

100 – 5 consecutive cards of the same suit, 10 points.

4 of a kind – the same card of all 4 suits (except for 7), depending on the cards, 4 of a kind brings different points:

J – 20 points,

9 - 14 points (if the game is without a trump card, then 10 points),

K, Q, 10 – 10 points,

A – 10 points (if the game is without a trump card, 19 points),

8 – doesn’t bring points, but later we will see what it is capable of.

If the player has the Q and K cards of the trump suit simultaneously, that also brings 2 points (it is called belote-rebelote)

The player can simultaneously have several of the above mentioned combinations. However, they all are calculated only in case they do not cross each other. E.g. the quartet {7 of hearts, 8 of hearts, 9 of hearts, 10 of hearts} contains one 50, two tierce, however only one of them can be calculated, and { 8 of hearts, 9 of hearts, 10 of hearts, 10 of clubs, J of clubs, Q of clubs}, the cards contain 2 tierces not crossing each other, and both of them can be calculated. Belote-rebelote is not connected to the other combinations and brings 2 points in any case. All the rules referring to the combinations mentioned afterwards will not refer to belote-rebelote.

If the player has any combination, they should announce it before making the first move. And to convince the other players that they really have the given combination, they should show it to the other players before making the second move. It is possible, that one of the combination cards has already been played during the first move, in this case the remaining combination cards should be shown.

If both of the teams have combinations, only one them can be calculated. The combinations of the teammates that are “stronger” are only calculated. Combination strengths descend in the following order: 4 of a kind, 100, 50, tierce. However, it’s possible (and often happens) that two opponents have a tierce at the same time (or another combination). The combination with the highest height is counted. E. g. in the case of 4 of a kind the height is the card, of which the player has 4 of a kind (e.g. {9 of spades, 9 of diamonds, 9 of clubs, 9 of hearts} the combination height is 9). In other cases the highest card in the combination is the height. E.g. {9 of hearts, 10 of hearts, J of hearts} combination height is J. In case of 4 of a kind the 4 cards, that is ahead in the following row is stronger: 8, J, 9, A, 10, K, Q (in fact, 8s don’t bring points but can neutralize all the combinations of the opponent). And in case of other combinations, the heights are standard: A, K, Q, J, 10, 9.

If the heights of both opponents’ combinations are the same, the one that is from a trump suit will pass. If none of them is from a tramp suit, the one who has an opportunity to show their combination will pass. If the player forgets to show their combination, the opponents have an opportunity to show theirs the next time.

If the player orders higher than 25, they can mention they are doing a capot. In this case, even if they take the mentioned amount, but don’t do a capot, they lose. If any of the teams says that they do a capot with any trump card, the other team doesn’t have the right to say a trump card without capot.

If the player thinks that the opponents can’t take the amount they said, they can go on a risk and contra their order. In case the opponents actually lose, they will earn more points. However, if the opponents believe they will take the amount they ordered, they can re-contra. If the opponents do take the amount they mentioned, they will gain more points.

And finally, the points are calculated the following way: e.g. A and C have said x amount of any trump suit, but have taken y amount. If x < y, they haven’t lost, and earn x + y points (if there was no contra), and B and D earn points taken with that trump suit (here, naturally, the sum of taken cards should be divided by 10). And if A and C have lost, they don’t receive points, and B and D earn x + 16 + z points, where z are the additional points of the teams. In case of doubling the losing team doesn’t earn points (in case of contra and re-contra, if the team says contra but makes a mistake, they lose), and the other team earns 2 x + 16 + z points. In case of re-contra x should be multiplied not by 2, but by 4.

The rules of french classic belote and Bazar belote are the same. However, there is a difference in the process of dealing the cards, deciding the trump suit, and the number of points.

5 cards are dealt to each player and one is placed face up in the centre of the table. In this phase, each player in turn can take this card or pass.

If ’taking’ the card, it is added to your hand and the suit is considered a trump suit. If all the players pass, a second turn is taken by all players where they can pick any of the 4 suits.. If all players pass again, the cards must be dealt again. Once the trump suit is decided, the rest of the cards are dealt until all players have 8.

The team which has taken the trump must obtain more points than the rival team. If not, all the points won in that round will be given to the opposing team.

The points taken during each round are added to the final score until one of the teams reaches or surpasses 501 points and wins the game.

Head to head belote differs from french class belote with the number of players, cards and points. The rules and the process of dealing the cards are the same. However, only two players participate in this game, and each hand consists of 9 cards.

6 cards are dealt to each player one is placed face up in the centre of the table. In this phase, each player in turn can take this card or pass.

If ’taking’ the card, it is added to your hand and the suit is considered as trump suit. If both players pass, a second turn is taken where they can pick any of the 4 suits.. If both players pass again, the cards must be dealt again. Once the trump suit is decided, the rest of the cards are dealt until all players have 9.

The points taken during each round are added to the final score until one of the players reaches or surpasses 101 points and wins the game.

The rules of coinche and Bazar belote are the same, but there are differences in how the cards are dealt, the process of bidding and the number of points.

The deck is never shuffled, but rather cut by the player who precedes the dealer, except for the first dealing in a game when the dealer's partner does that. The first dealing in a game is done by the winners from the previous game. At least three cards must be cut. The cards are dealt counter-clockwise starting from the dealer's successor (to their right), each player receives three packets of cards, two of them count three cards and the other two cards.

The player at the right of the dealer starts the biddings, the goal here is to choose the trump suit. Here a player can pass, make a contract or say contra (coinche in french, hence the name of the game) starting from the first round of bidding. All trumps and No trumps are added.

Bidding starts at least at 82 points (shortened to a bid/call of 80), and are made by steps of 10 (80, 90, 100, ...). If a contract has already been made by another player, the new contract must be at least 10 points higher.

The points taken during each round are added to the final score until one of the teams reaches or surpasses 501 points and wins the game.